/*
 * Copyright (c) 2009-2011 Ricardo Quesada
 * Copyright (c) 2011-2012 Zynga Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */


#import "cocos2d.h"


@protocol JoystickProtocol;
@class JumpButton;
@class GameNode;

@interface HUD : CCLayer {
	
	// game
	GameNode	*game_;

	// joystick and joysprite. weak ref
	CCNode<JoystickProtocol>	*joystick_;
	
	CCLabelBMFont	*score_;
	CCLabelBMFont	*lives_;
}

// creates and initializes a HUD
+(id) HUDWithGameNode:(GameNode*)game;

// initializes a HUD with a delegate
-(id) initWithGameNode:(GameNode*)game;

// display a message on the screen
-(void) displayMessage:(NSString*)message;

-(void) onUpdateScore:(int)newScore;

-(void) onUpdateLives:(int)newLives;
@end
